Posted by Timen on March 9, 2012 · 1 Comment
We’ve previously mentioned that we’re doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities. Let’s talk about the village maps and what we use as a reference to create them in-game. First, we [...]
Posted by Timen on February 13, 2012 · 6 Comments
Our game is set around the end of the 15th and beginning of the 16th century. Our hero Pier Gerlofs Donia himself lived approximately from 1480 to 1520. One thing we know for certain is that life was a lot less civilized at that time. Corporal punishment and death penalties were carried out on a regular basis. Each [...]
Posted by Timen on October 18, 2011 · 1 Comment
Today, I will write about Friesland (West Frisian: Fryslân). Most of you will know that our game Cross of the Dutchman is based on a true story. It’s based on the character “Grutte Pier” Gerlofs Donia who lived in this area around 1480 to 1520. He first fought for his own cause, but soon – when he [...]
Posted by Remco on October 6, 2011 · 1 Comment
The subject has been addressed in the Naval Battles article from last week, but now it’s time to go a bit more in depth. Let’s talk about the Warships we feature in CotD. First, I would like you to know that exact information on what ships were used and what they looked like is pretty hard to [...]
Posted by Remco on September 21, 2011 · 11 Comments
We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world of Medieval Frisia actually looked like. Fortunately, we found ‘de Tresoor van Jacob Jansz Poortvliet‘, a tremendous book drawn [...]
Posted by Timen on September 19, 2011 · 1 Comment
A new week, a new update! A lot has been going on the past few weeks. Not only have we launched this community website, but we also have been preparing for the next stage in the development of CotD. Erik, our senior developer took a late summer holiday, giving the rest of the the team [...]
Posted by Remco on September 15, 2011 · 4 Comments
This is an article I’ve been looking forward to personally. One of the biggest issues we faced when writing the story of Pier, is how we would portray him. Would he be a savior and liberator of his people? Or would he be a brute, a pirate and a vigilante who only cared about his [...]
Posted by Timen on September 13, 2011 · 3 Comments
We are often asked the question “What type of game is Cross of the Dutchman going to be?” Well, to be honest, it took us some time to figure out as well, but in order to make an end to all speculation, this article will reveal what type of game CotD really is. Many people [...]
Posted by Remco on September 8, 2011 · 2 Comments
As some of you may know, we first announced the development of Cross of the Dutchman way back in November 2009. This was actually just a couple of weeks after we came up with the initial idea of the game. We wanted to set high expectations with the announced platform and release date (Q1 2011). [...]
Posted by Remco on September 5, 2011 · 3 Comments
When people tell a story, they tend to give it their own ‘twist’, tell it a bit more like they imagine it, or how they wanted it to be. This keeps storytelling interesting most of the times, but is considered ’bad news’ when you’re trying to get to the facts behind a story. Especially with a Folk [...]
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