CotD Book and Demo for 1895 students!

Cross of the Dutchman

Yep – that’s right. We’re finally ready to share our project with the outside world! Back in September, we’ve once again picked up work on Cross of the Dutchman and this time we were determined to…

Out with the old …

Don’t act so suprised. We always deliver on our promises (even if they are a couple of months late sometimes …). So here’s another update! And what a good time to take a better look at…

Introducing Swarte Geart

Time to reveal a new member of the clan! Some of you might already have heard of him, but Swarte Geart is the blacksmith of Arum. He plays an important role in the book Krus fan…

New screenshots (kickstarter: 7days left)

Yesterday we’ve finally released the official gameplay traler, and we can safely say that responses so far have been very positive! The other thing is, we don’t see much of that enthusiasm convert to new backers just yet…

Liveblog – CotD Game Jam

CotD Game Jam @ Triangle

8:24am – Because we’re crazy about making games, and crazy about Cross of the Dutchman, we decided to dedicate our next Game Jam entirely to the project! Today, that day has come, and we will we…

New Screenshots!

The team is kicking some serious butts and that means that we’ve got something new to share with you! We’ve shown a short clip about Grutte Pier moving around his farm in Kimswerd, but we can…

Environment Effects: Floaticles

Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the…

Designing the Villages #5

designing the villages #5

In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings…

Designing the Villages #4

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props),…

Designing the Villages #3

We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take a look at how the cities in CotD are…