Designing the Villages #5
![designing the villages #5](http://www.crossofthedutchman.com/wp-content/uploads/2012/01/designing_textures.jpg)
In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings…
In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings…
We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world…
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier…