Posted by Timen on January 12, 2012 · 3 Comments
In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings of the same style and structure. It seemed wise to use a system in which we can share the [...]
Posted by Remco on September 21, 2011 · 11 Comments
We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world of Medieval Frisia actually looked like. Fortunately, we found ‘de Tresoor van Jacob Jansz Poortvliet‘, a tremendous book drawn [...]
Posted by Remco on September 7, 2011 · 4 Comments
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier would look like, and form the entire game world, including other main characters around him. From the get-go, it [...]
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