Meet the developers
Cross of the Dutchman is currently being developed by Triangle Studios. The company started working on the game in 2009, when the idea came along to use the legend of Great Pier in an action adventure project. Although developing this game would be a huge undertaking, the team was very enthusiastic about it as many of the people working at the company are from Friesland themselves. Now, almost two years later, the team has completed all the background research required to build a game that is not only entertaining, but also true to the legend of Great Pier.
About the company
Triangle Studios was founded in 2006 by Remco de Rooij and Timen Rienstra. Right after graduating from the NHL University, they decided to take a chance and start a gaming company. In the beginning, Triangle Studios did a lot of work for hire contracts with publishers and other developers but always wanted to work on building original games within the company. After five years the team is confident that it can handle the challenge of creating a game like Cross of the Dutchman and is working hard to create many more titles like it in the future!
About the team
Many of the developers working at Triangle Studios are from Friesland, the place where the legend of Great Pier originates from. Children are told the story of Great Pier and his efforts to free Friesland (or Frisia at that time) at a young age, and this story illustrates the pride many Frisians have in their province. When the idea came up to work on this local legend, the team was instantly enthusiastic, but as the ideas for the game started rolling in, it also became clear that it would be quite the challenge.
So, who is working on this game? Most of the guys on the team have been with Triangle for quite some time. Since we’re a small company, we usually work on multiple projects at once, but all of the guys listed below have a very important role on CotD.
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Stefan Kuizenga (26) joined Triangle when he was graduating from college, most of all, he is interested in the mythology that engulfs the story of Great Pier, but he is also a jack of all trades at the company. Stefan is one of the Designers and the Composer for CotD.Stefan: I want people to experience our country’s rich history in completely new ways, through our game. |
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Erik de Jong (27) has been Triangle’s lead programmer for a long time. His interest and expertiese lies with engineering shaders and low level tech stuff for new platforms. For CotD, he has been supervising the programmers during the prototyping stages of the project, and will deliver his skills in graphics for the final product.Erik: Because Fryslan Boppe! |
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Frank Slofstra, Tim Toxopeus, Jildert Hoekstra & Pieter Witvoet. These guys form the development backbone of Triangle Studios. With a lot of experience on many different platforms, the guys are thrilled to work on a project of this size at the company. Guided by Stefan, they have been working on the prototypes that formed the mechanics of the game, and will be developing the game itself from this point on.Developers: Gee, a new feature you say? Don’t know how long that will take … |
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Pascal Brander (28) is the Art Director at Triangle Studios, and responsible for the visuals and style of CotD. Pascal has only recently joined Triangle Studios in the Summer of 2011, moving with his family to Leeuwarden to join the team and collaborate on Triangle’s most ambitious project to date!Pascal: Art is great! |
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Chi Chung Man (25) is currently graduating college at Triangle Studios. Chi is still a student but has done a great job putting together an awesome marketing plan for CotD. Let’s face it, you can have a great game, but you still need to get it out there. Chi is our guy for this!Chi: MARKT! |
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Remco de Rooij (27) is the director of the company, and takes care of the business-side of the project. His tasks involve complaining about planning and budgets, but he tries to pitch in on the design of the game as well.Remco: Is it done yet? |
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Timen Rienstra (?1) is the lead designer on CotD and takes care of balancing the gameplay just right. He is also very much involved with the community and the website (the one you’re reading right now) so you’re bound to run into him quite often while browsing the forums!Timen: leaver dea as slaef |
On top of that, many others have already helped out with the prototype and development of CotD. The people we would like to mention are; Stephan Bakker, Rigtje Schootstra, Wytze, Jos, Gerard, etc.