Like music to my ears

Cubase

Another week, another update! The team is doing a great job and we are just about to finish development on all of the functionality in the game. All that remains after that is the endless process…

We’re getting there!

Playtests taking place!

The first big sprint was completed last week and the guys have been able to add a ton of functionality to the build! We’ve made tweaking values for combat more flexible, allowing Stefan and Timen to…

Out with the old …

outwiththeoldinwiththenew

Don’t act so suprised. We always deliver on our promises (even if they are a couple of months late sometimes …). So here’s another update! And what a good time to take a better look at…

It’s alive!

Fixed

Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…

New combat footage!

soldiers

How cool is this?! I bet you can see yourselves fighting a way through Frisia already. You can identify two attacks here. The normal (less damage) attack and the heavy (mucho damage) attack. Which of course…

Update time!

story

So, it’s been a bit quiet since our last update. Fortunately, it only means we’ve been quite busy behind the scenes. Actually, perhaps it’s best if you are the judge of that. In the past two…

Kimswerd work in progress

cotd_church

Time to lift the veil on some brand-new environments for Cross of the Dutchman. The new approach to designing the maps is really paying off. Pascal and Ronald can focus very specifically on what they want…

Introducing Swarte Geart

geart

Time to reveal a new member of the clan! Some of you might already have heard of him, but Swarte Geart is the blacksmith of Arum. He plays an important role in the book Krus fan…

Atmosphere

atmosphere

We just can’t constrain ourselves to share this with you before we plunge into the weekend. The .gif below shows a night scene with a couple of new effects that add to the atmosphere of the…

Upcoming game changes – a summary

plattegrond_pier

Don’t try to fix things that aren’t broken, and improve things that need improvement. That’s our motto since we continued development on Cross of the Dutchman. Luckily, we’re not the only ones that pointed out what…