Cross of the Dutchman is available now!

Today we are excited to announce that Cross of the Dutchman is available on Steam, Humble Store, Green Man Gaming, Gamesrocket, Nuveem, GetGamesGo and various other leading distribution platforms! Make sure to tell all your friends about…

Cross of the Dutchman releases September 10th. Pre-order now!

Triangle Studios is excited to announce the release date for Cross of the Dutchman! On September 10, 2015 the game will be available on Steam, Green Man Gaming, Humble Store and various other leading distribution platforms…

Demo-review by Bram!

Bram Guest Blog

<Remco> It’s been close to two and a half years, yet it doesn’t seem like that long ago since Bram was an intern at Triangle Studios. He’s currently finishing his degree and has reached out to about…

We have been Greenlit!

Last Monday we were surprised to receive an e-mail from Valve stating that we had been Greenlit! We launched our campaign on June 26, 2015 and within less than 4 days (in hours) we were trending…

Cross of the Dutchman on Steam Greenlight!

The word is out! Cross of the Dutchman is now available on Steam Greenlight, and with a brand-new gameplay trailer! Some of you have seen the demo, we’ve kept working on the project since that time…

CotD Book and Demo for 1895 students!

Cross of the Dutchman

Yep – that’s right. We’re finally ready to share our project with the outside world! Back in September, we’ve once again picked up work on Cross of the Dutchman and this time we were determined to…

Like music to my ears

Cubase

Another week, another update! The team is doing a great job and we are just about to finish development on all of the functionality in the game. All that remains after that is the endless process…

We’re getting there!

Playtests taking place!

The first big sprint was completed last week and the guys have been able to add a ton of functionality to the build! We’ve made tweaking values for combat more flexible, allowing Stefan and Timen to…

Out with the old …

Don’t act so suprised. We always deliver on our promises (even if they are a couple of months late sometimes …). So here’s another update! And what a good time to take a better look at…

It’s alive!

Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…