Swarte Geart

Introducing Swarte Geart

Time to reveal a new member of the clan! Some of you might already have heard of him, but Swarte Geart is the blacksmith of Arum. He plays an important role in the book Krus fan de Hollanner. Geart has a formidable posture, and actually kind of a drinking problem (the two kinda go hand [...]

CotD_particles

Atmosphere

We just can’t constrain ourselves to share this with you before we plunge into the weekend. The .gif below shows a night scene with a couple of new effects that add to the atmosphere of the game. Notice the mosquitoes flying around the lights, the gusts of wind, and the rain drops that make a [...]

plattegrond_pier

Upcoming game changes – a summary

Don’t try to fix things that aren’t broken, and improve things that need improvement. That’s our motto since we continued development on Cross of the Dutchman. Luckily, we’re not the only ones that pointed out what needs improvement; a bunch of people from outside the office got to play the game, and told us what [...]

3D model of the new Pier.

The new Pier – interview

As you could read on the front page, we are excited and happy that our studio is able to continue development for Cross of the Dutchman. There will be quite some changes in comparison to the original design plan. Luckily, most changes will improve the game,  like the change we’ll talk about today: Pier himself [...]

no bad news

Who said anything about bad news?

Well, this really shows you never know how things may turn out.  A couple of weeks ago, we announced that the project was not doing well. We have been talking with several publishers, but despite the willingness to put the game out to the public, there were no parties interested in financing the final part [...]

Grutte Pier

There is good news, and bad news …

Let me start by saying sorry for taking such a long time to write a decent article. Things have been progressing pretty slowly for Cross of the Dutchman lately. Let’s wind back a couple of months. We have worked feverously on finishing a demo that demonstrated what we had in mind for Cross of the [...]

fotoStevenFrontpage

Welcome, Steven!

Hi to all the readers of this blog! A couple of weeks ago Bram’s marketing internship at Triangle Studios ended. But there’s no reason to stay sad because I’m the new guy to fill the gap! My name is Steven, the new intern who will keep you informed about everything concerning Cross of the Dutchman [...]

Thank you, Bram!

Thank you, Bram!

All good things come to an end. It probably has been said way to often. But today is a valid day to use it, as it’s Bram’s last day at Triangle. He boosted the Cross of the Dutchman community with lots of posts when he started his marketing internship back in september 2012.   Bram mostly worked [...]

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Protocannon: Triangle goes jamming!

Starting tomorrow, Triangle Studios will launch its new project: Protocannon! From 2013 on, every two months or so, we drop everything we’re doing and start a fresh two-day Game Jam, resulting in a playable prototype that will be available to everyone to play. And you can follow everything! During the Protocannon Jams we have our [...]

yearreviewfeatured

2012 in review: Kickstarters, novels and demos

First of all: happy new year from everyone here at Triangle Studios! 2013… A new year, with new possibilities and new opportunities, also for Cross of the Dutchman of course! But before taking a look forward, let’s review the last year and take a look at the things that we did in 2012. Many things [...]