sketchesfeatured

10 great pieces of art

Last Tuesday our art director Pascal went all traditional as he took up his old markers and brush pens! He did this to create ten original drawings for the winners of the text message contest. You’re probably here because you just want to see the results, so here they are!    

charcreate_1

Creating a character

Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we’ve demonstrated how the creation process takes place, however this article takes a more detailed view at the creation of Grutte Pier in Cross of the Dutchman! Fist, sketches are made to give an impression of [...]

Farmer wraparound

Converting concept art to 3D art #2

Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for our test village. This week Ronald started working on the characters. Characters play an important role in testing the [...]

Weather conditions: rain

Weather conditions in CotD

We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters, ships, landscapes, etc. One thing we haven’t talked about so far is the weather, which has a significant influence on the environment. A climate dictates which [...]

Inn model

Converting concept art to 3D art

It’s been almost two weeks now since Ronald -our 3D artist- started working here at Triangle. We didn’t give him much time to adapt to his new work area. Well, we gave him a few days to get used to the XSI in stead of his beloved 3D Max workflow. We decided that we would [...]

village asset sheets

Designing the Villages

Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns that are featured in CotD. The game world of CotD has a wide variety of different areas; from villages to harbors to [...]

De Tresoor by Rien Poortvliet

References for CotD’s game world

We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world of Medieval Frisia actually looked like. Fortunately, we found ‘de Tresoor van Jacob Jansz Poortvliet‘, a tremendous book drawn [...]

Picture of the Week #1

Picture of the week #1

We’re ending the week on a different note, with our first Picture of the week article. This week, our victim is Pascal who was “willing” to pose for us while drawing the art piece for yesterday’s article. Who will it be next week? Don’t know, but it will be either CotD or Triangle Studios related, that’s for [...]

Designing Arum

Designing Arum

Creating a comprehensive game world is the most important aspect of a videogame like CotD. The objective voor Triangle Studios is not only to create a world that is nice to look at, but resembles the medieval Frisian countryside to an accuracy where flora, fauna and architecture are similar to what would have been there [...]

Creating a Hero; Great Pier

Designing a Hero

The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier would look like, and form the entire game world, including other main characters around him. From the get-go, it [...]

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