Environment Effects: Floaticles

Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the…

Designing the Villages

village asset sheets

Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns that are featured…

Designing Arum

Creating a comprehensive game world is the most important aspect of a videogame like CotD. The objective voor Triangle Studios is not only to create a world that is nice to look at, but resembles the…