Posted by Remco on April 20, 2012 · 8 Comments
Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the designers are able to focus on creating a map that is interesting to look at, and provides with a [...]
Posted by Timen on September 23, 2011 · Leave a Comment
Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns that are featured in CotD. The game world of CotD has a wide variety of different areas; from villages to harbors to [...]
Posted by Remco on September 12, 2011 · 5 Comments
Creating a comprehensive game world is the most important aspect of a videogame like CotD. The objective voor Triangle Studios is not only to create a world that is nice to look at, but resembles the medieval Frisian countryside to an accuracy where flora, fauna and architecture are similar to what would have been there [...]
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