Environment Effects: Floaticles
Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the designers are able to focus on creating a map that is interesting to look at, and provides with a good layout for the gameplay. However, creating a map for a game is not just about positioning the props and thinking about the paths players can take. In a lot of cases it is about the small things that really help bring the environment to life. In this new series, we will discuss each environmental effect individually starting with our very own invention; Floaticles.
Essentially, Floaticles are particles. But because we’re just a bit different, we decided to give them another name. Our floaticles resemble dust particles that spring from the fields and (dusty) roads. However, creating an effect like this is a more delicate matter than you might think at first. We don’t want particles to be spawned all over the map because of the performance impact it might have, but we do want them to be positioned relative to the ground increasing the spatial awareness effect you get from walking though the “clould” of floaticles.
Still to come; Water, Grass, Trees, Butterflies and Grasshoppers. We’re not done yet, no sir!