Environment Effects: Floaticles

Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the…

Terrain Tile Editor

In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn’t flexible enough for our needs. The other tool didn’t allow for easy blending between multiple…

Start your Engine!

Unity3D for Cross of the Dutchman

Ah, finally an article about the development of CotD. But what’s that, it’s not written by one of the programmers! Fright ye not, I may not be responsible for the programming side of CotD, there is…