Posted by Remco on April 20, 2012 · 8 Comments
Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the designers are able to focus on creating a map that is interesting to look at, and provides with a [...]
Posted by Timen on April 16, 2012 · 4 Comments
In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn’t flexible enough for our needs. The other tool didn’t allow for easy blending between multiple terrains. Erik has spend quite some time on it and today we can show you the results :). We’re [...]
Posted by Remco on September 14, 2011 · 7 Comments
Ah, finally an article about the development of CotD. But what’s that, it’s not written by one of the programmers! Fright ye not, I may not be responsible for the programming side of CotD, there is much I can tell you about the decisions and hurdles we’re facing when choosing the right Engine for this [...]
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