Like music to my ears

Cubase

Another week, another update! The team is doing a great job and we are just about to finish development on all of the functionality in the game. All that remains after that is the endless process…

It’s alive!

Fixed

Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…

Upcoming game changes – a summary

plattegrond_pier

Don’t try to fix things that aren’t broken, and improve things that need improvement. That’s our motto since we continued development on Cross of the Dutchman. Luckily, we’re not the only ones that pointed out what…

The new Pier – interview

3D model of the new Pier.

As you could read on the front page, we are excited and happy that our studio is able to continue development for Cross of the Dutchman. There will be quite some changes in comparison to the…

Who said anything about bad news?

no bad news

Well, this really shows you never know how things may turn out.  A couple of weeks ago, we announced that the project was not doing well. We have been talking with several publishers, but despite the…

Three new screenshots

CotD_Demo_Screenshot_01

Last week we presented the latest build of our demo to the audience of Indigo 2012 in Utrecht, the Netherlands. Of course a lot of you weren’t able to make it, so here are some screenshots…

The Demo Mission

mission demo featured

Curious about what the upcoming demo is going to be all about? As we wrote earlier, it’s all about the combat system. But of course there will be a lot more to it. As a story-driven…

Making movies: the cutscenes

cutscenesfeatured

Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly right with the game and the graphical…

Sounds of Frisia: making the music

Stefan composing

Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet long double-handed sword. Creating…

A glance at the HUD

FrankPlayingSlider

Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you some gameplay footage in the past, but that was lacking a…