CotD Book and Demo for 1895 students!

Cross of the Dutchman

Yep – that’s right. We’re finally ready to share our project with the outside world! Back in September, we’ve once again picked up work on Cross of the Dutchman and this time we were determined to…

It’s alive!

Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…

Three new screenshots

Last week we presented the latest build of our demo to the audience of Indigo 2012 in Utrecht, the Netherlands. Of course a lot of you weren’t able to make it, so here are some screenshots…

The Demo Mission

Curious about what the upcoming demo is going to be all about? As we wrote earlier, it’s all about the combat system. But of course there will be a lot more to it. As a story-driven…

Sounds of Frisia: making the music

Stefan composing

Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet long double-handed sword. Creating…

A glance at the HUD

Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you some gameplay footage in the past, but that was lacking a…

New sprint: it’s demotime!

We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of…

Liveblog – CotD Game Jam

CotD Game Jam @ Triangle

8:24am – Because we’re crazy about making games, and crazy about Cross of the Dutchman, we decided to dedicate our next Game Jam entirely to the project! Today, that day has come, and we will we…

New Screenshots!

The team is kicking some serious butts and that means that we’ve got something new to share with you! We’ve shown a short clip about Grutte Pier moving around his farm in Kimswerd, but we can…

Environment Effects: Floaticles

Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the…