• Playtests taking place!

    We’re getting there!

    The first big sprint was completed last week and the guys have been able to add a ton of functionality to the build! We’ve made tweaking values for combat more flexible, allowing Stefan and Timen to…

  • outwiththeoldinwiththenew

    Out with the old …

    Don’t act so suprised. We always deliver on our promises (even if they are a couple of months late sometimes …). So here’s another update! And what a good time to take a better look at…

  • Fixed

    It’s alive!

    Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…

  • soldiers

    New combat footage!

    How cool is this?! I bet you can see yourselves fighting a way through Frisia already. You can identify two attacks here. The normal (less damage) attack and the heavy (mucho damage) attack. Which of course…

  • story

    Update time!

    So, it’s been a bit quiet since our last update. Fortunately, it only means we’ve been quite busy behind the scenes. Actually, perhaps it’s best if you are the judge of that. In the past two…

  • cotd_church

    Kimswerd work in progress

    Time to lift the veil on some brand-new environments for Cross of the Dutchman. The new approach to designing the maps is really paying off. Pascal and Ronald can focus very specifically on what they want…

  • geart

    Introducing Swarte Geart

    Time to reveal a new member of the clan! Some of you might already have heard of him, but Swarte Geart is the blacksmith of Arum. He plays an important role in the book Krus fan…

  • atmosphere

    Atmosphere

    We just can’t constrain ourselves to share this with you before we plunge into the weekend. The .gif below shows a night scene with a couple of new effects that add to the atmosphere of the…

store

Store

Pre-order the Cross of the Dutchman novel written by Ate Grypstra or donate and help us finish this amazing project.

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Collaborate!

Do you want to participate in the development of CotD? Your opinion is valuable! Sign up for a Triangle connect account, and let us know what you think! Ranks We have a special reward system for…

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Triangle Connect

Getting tired of checking dozens of websites for the latest news? Sign up for Triangle Connect now! Keep track of the latest developments and sign up for Triangle Connect! Having a Triangle Connect account will bring…

Playtests taking place!

We’re getting there!

The first big sprint was completed last week and the guys have been able to add a ton of functionality to the build! We’ve made tweaking values for combat more flexible, allowing Stefan and Timen to…

outwiththeoldinwiththenew

Out with the old …

Don’t act so suprised. We always deliver on our promises (even if they are a couple of months late sometimes …). So here’s another update! And what a good time to take a better look at…

Fixed

It’s alive!

Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…