stavoren

Designing the villages #6

We’ve previously mentioned that we’re doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities. Let’s talk about the village maps and what we use as a reference to create them in-game. First, we [...]

designing the villages #5

Designing the Villages #5

In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings of the same style and structure. It seemed wise to use a system in which we can share the [...]

blacksmith_closeup

Designing the Villages #4

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props), the most recent result was made when Ronald started working on the buildings that we’ll use in the cities. [...]

Farmer wraparound

Converting concept art to 3D art #2

Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for our test village. This week Ronald started working on the characters. Characters play an important role in testing the [...]

Weather conditions: rain

Weather conditions in CotD

We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters, ships, landscapes, etc. One thing we haven’t talked about so far is the weather, which has a significant influence on the environment. A climate dictates which [...]

enemies

Picture of the week #5

This week we have a set of enemies which Grutte Pier will encounter on his journey through Friesland. We have created this piece of art as reference for the 3D modelers. This overview gives them a good look at their relationships as a group. We also created wraparounds for each individual character.

ship

Warships in Cross of the Dutchman

The subject has been addressed in the Naval Battles article from last week, but now it’s time to go a bit more in depth. Let’s talk about the Warships we feature in CotD. First, I would like you to know that exact information on what ships were used and what they looked like is pretty hard to [...]

Grutte Pier overlooking the sea

Naval battles in CotD

Just this weekend, a topic was created about this very subject. I won’t deny that it gave me a reason to push this item to be written, but it was also something I was looking forward to blogging about. In the legend of Grutte Pier, there are a couple of important battles that are fought [...]

village asset sheets

Designing the Villages

Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns that are featured in CotD. The game world of CotD has a wide variety of different areas; from villages to harbors to [...]

De Tresoor by Rien Poortvliet

References for CotD’s game world

We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world of Medieval Frisia actually looked like. Fortunately, we found ‘de Tresoor van Jacob Jansz Poortvliet‘, a tremendous book drawn [...]

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