Designing the villages #6

stavoren

We’ve previously mentioned that we’re doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities….

Designing the Villages #5

designing the villages #5

In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings…

Designing the Villages #4

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props),…

Converting concept art to 3D art #2

Farmer wraparound

Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for…

Weather conditions in CotD

Weather conditions: rain

We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters, ships, landscapes, etc. One thing…

Picture of the week #5

enemies

This week we have a set of enemies which Grutte Pier will encounter on his journey through Friesland. We have created this piece of art as reference for the 3D modelers. This overview gives them a…

Warships in Cross of the Dutchman

The subject has been addressed in the Naval Battles article from last week, but now it’s time to go a bit more in depth. Let’s talk about the Warships we feature in CotD. First, I would like you…

Naval battles in CotD

Grutte Pier overlooking the sea

Just this weekend, a topic was created about this very subject. I won’t deny that it gave me a reason to push this item to be written, but it was also something I was looking forward…

Designing the Villages

village asset sheets

Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns that are featured…

References for CotD’s game world

De Tresoor by Rien Poortvliet

We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world…