stavoren

Designing the villages #6

We’ve previously mentioned that we’re doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities. Let’s talk about the village maps and what we use as a reference to create them in-game. First, we [...]

Leaver dea as slaef

Leaver dea as slaef

Everyone is familiar with famous sayings or phrases. They can have a famous source, but just as often they have no source at all. Some have been told for ages and were passed down from generation to generation while others are fairly new. Who for instance doesn’t remember the words of Martin Luther King: “I have a dream“? A well [...]

Weather conditions: rain

Weather conditions in CotD

We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters, ships, landscapes, etc. One thing we haven’t talked about so far is the weather, which has a significant influence on the environment. A climate dictates which [...]

terp

Designing the Villages #2

Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger than a hamlet and with a population ranging from a few hunderd to a few thousand. In the Netherlands they existed mostly of people who practiced subsistence agriculture. Before the introduction of a regional dyke-system, Friesland belonged to [...]

coatofarmsfriesland

Friesland: the land of Grutte Pier

Today, I will write about Friesland (West Frisian: Fryslân). Most of you will know that our game Cross of the Dutchman is based on a true story. It’s based on the character “Grutte Pier” Gerlofs Donia who lived in this area around 1480 to 1520. He first fought for his own cause, but soon – when he [...]

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