Picture of the week #26

Are you following us on Facebook or Twitter? Then you probably know we went bowling last Friday with the entire team!* We had great fun, but unfortunately for the photo’s the light was dimmed so they didn’t…

Picture of the week #25

What do you do when you have lunch break? That’s right, you lunch. Of course you can only eat for so long and so the guys have to find another way to spend their precious free…

Picture of the week #24

This week it’s GDC Online in Austin, Texas. Remco traveled all the way across the sea to do some important business stuff there together with Margriet Spriensma. Not that he minds, according to the look on…

Picture of the week #23

It’s Friday-Fryday again! And that means the team goes, as per tradition, out for lunch! This weeks choice (and the choice of every Friday to be honest) is the snack bar located on a short walk…

Picture(s) of the week #22

Two pics for you this time!     Today we’re having our testing dag! It’s really great to get some feedback on what we’re working on for so long. Already had some great eye-openers about some…

Picture of the week #21

Yesterday we have been shooting some additional animations in our ghetto mocap studio. We’re using software from iPi Soft and two Xbox 360 Kinects at a 90 degree angle. The Kinects are able to record the…

Picture of the week #19

Picture of the week #19

Picture of the week #19! We started two new development sprints today. The first is a technical sprint focusing on enemy behavior, battle impact and destructible objects. Our well oiled machine -considered by many as the heart of Triangle- Frank &…

Picture of the week #18

Picture of the week #18

The picture of the week is back! What we see here seems to be some kind of standard art director pose. There are sites out there that visualize this phenomenon perfectly :). What actually happens is that Pascal and…

Picture of the week #17

Picture of the week #17

We have a small (Easter) scoop in this week’s picture of the week. In the previous articles we showed all kinds of art assets, but in this image we shows the first (pre-alpha) in-game footage. Our…

Picture of the week #16

Last week we talked about building villages and texturing characters. So it probably won’t come as a surprise that the subject of this PotW is along the same lines. Ronald is modeling enemy characters based on artwork. Gerard…