Making movies: the cutscenes

Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly right with the game and the graphical…
Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly right with the game and the graphical…
We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of…
Picture of the week #19! We started two new development sprints today. The first is a technical sprint focusing on enemy behavior, battle impact and destructible objects. Our well oiled machine -considered by many as the heart of Triangle- Frank &…
Frank, Jildert, Remco and Erik doing a sprint review. The content of the sprint was a major step in the development of CotD. All aspects of the game like AI, Movement, Scripting and Battles have been…