Posted by Bram on October 5, 2012 · 1 Comment
It’s Friday-Fryday again! And that means the team goes, as per tradition, out for lunch! This weeks choice (and the choice of every Friday to be honest) is the snack bar located on a short walk from the studio. We’re having some real Dutch weather today though, but being tough as we are we decided [...]
Posted by Bram on September 12, 2012 · 6 Comments
Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet long double-handed sword. Creating the sounds of Cross of the Dutchman is in the hands of our composer and audio designer Stefan Kuizenga. [...]
Posted by Bram on September 7, 2012 · 2 Comments
We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of progress. Now, this September we are doing another sprint. This time with an ambitious goal: finishing a demo! We’ll [...]
Categories: Blog, Development, Slider · Tags: CotD, demo, Development, Frank, Gerard, Pascal, Ronald, Sprint, Stefan, Willem
Posted by Timen on July 27, 2012 · 4 Comments
Yesterday we have been shooting some additional animations in our ghetto mocap studio. We’re using software from iPi Soft and two Xbox 360 Kinects at a 90 degree angle. The Kinects are able to record the depth information of the movement. The software then combines the two Kinect feeds into one single animation file, which [...]
Posted by Timen on June 26, 2012 · 5 Comments
Picture of the week #19! We started two new development sprints today. The first is a technical sprint focusing on enemy behavior, battle impact and destructible objects. Our well oiled machine -considered by many as the heart of Triangle- Frank & Jildert will carry out this task. The second sprint will be a more graphical one, focusing on finalizing the [...]
Posted by Timen on December 12, 2011 · 3 Comments
We missed last weeks PotW, so this is actually last weeks entry. We’re working on finalizing the teaser trailer and one important factor is of course the audio. Stefan has done a great job in creating an epic piece of music which fits the teaser perfectly. The challenge for creating a fitting piece of music is [...]
Posted by Timen on October 24, 2011 · 8 Comments
You’ve probably noticed that last week was quite a slow week for new articles and community activity. Not to worry, we’re still hard at work developing CotD! Development continues to be right on schedule and also our search for 3D artists / animators continues. We’ve received a lot of responses so far, which is great. So [...]
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