Posted by Bram on October 11, 2012 · 2 Comments
Did you see yesterdays picture of the week? Like we said, more pictures of GDC Online were coming. And here they are! When Remco emailed them to me he didn’t add any description other then a mysterious “Hoppa“, but we’ll try to make the most of it. Let’s take a look at what we’re seeing: [...]
Posted by Bram on October 10, 2012 · 1 Comment
This week it’s GDC Online in Austin, Texas. Remco traveled all the way across the sea to do some important business stuff there together with Margriet Spriensma. Not that he minds, according to the look on his face! GDC Online is going on right now so be sure to check back for more pics from [...]
Posted by Remco on October 15, 2011 · 1 Comment
Hey guys, just woke up in beautiful Dallas TX with a beautiful day ahead of us. I feel like writing today so time to inform you about the two days of GDC Online you haven’t heard about yet! Well in order for me to start, you need to know a bit about what GDC Online [...]
Posted by Timen on October 13, 2011 · 5 Comments
This week Remco and Margriet were attending the GDC Online ’11 in Austin. When hopping between meetings they came across this huge sword somewhere at the show floor. And I have to quote Remco on this: “Grutte Pier’s sword will be bigger!”. Which of course everybody already knew, right? ;)
Posted by Remco on October 11, 2011 · 4 Comments
First day of the GDC Online today. Yesterday we started blogging about our attendance to this show and this the first of a series of articles that describe our days at the GDC. So, the show will start in about an hour from now but Austin was already overflowing with developers yesterday. Margriet and I [...]
Posted by Remco on October 10, 2011 · 1 Comment
One of the best things about developing video games is being able to go to tradeshows and talk about your next product. I have been visiting shows like GDC in San Francisco, Cologne, Leipzig and even Tokyo, but the most interesting of them all is the GDC Online in Austin, TX. Last year, I visited [...]
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