Picture of the week #23

It’s Friday-Fryday again! And that means the team goes, as per tradition, out for lunch! This weeks choice (and the choice of every Friday to be honest) is the snack bar located on a short walk…

New sprint: it’s demotime!

We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of…

Picture of the week #21

Yesterday we have been shooting some additional animations in our ghetto mocap studio. We’re using software from iPi Soft and two Xbox 360 Kinects at a 90 degree angle. The Kinects are able to record the…

Picture of the week #16

Last week we talked about building villages and texturing characters. So it probably won’t come as a surprise that the subject of this PotW is along the same lines. Ronald is modeling enemy characters based on artwork. Gerard…

Picture of the week #13

Picture of the week #13

We had a big day yesterday with the release of the CotD teaser trailer. The visitors record for the site got smashed with a new record of over 600 visitors, and we’re happy with the comments…

Designing the Villages #4

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props),…

Converting concept art to 3D art #2

Farmer wraparound

Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for…

Picture of the week #10

Picture of the week #10

Picture of the week #10, it is already starting to become a nice series. This week’s star is Ronald our 3D artist, working on some tree models. The first textures also start to appear on the…

Converting concept art to 3D art

Inn model

It’s been almost two weeks now since Ronald -our 3D artist- started working here at Triangle. We didn’t give him much time to adapt to his new work area. Well, we gave him a few days…