pictureweek23

Picture of the week #23

It’s Friday-Fryday again! And that means the team goes, as per tradition, out for lunch! This weeks choice (and the choice of every Friday to be honest) is the snack bar located on a short walk from the studio. We’re having some real Dutch weather today though, but being tough as we are we decided [...]

demo_reveal

New sprint: it’s demotime!

We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of progress. Now, this September we are doing another sprint.  This time with an ambitious goal: finishing a demo! We’ll [...]

ghetto_mocap

Picture of the week #21

Yesterday we have been shooting some additional animations in our ghetto mocap studio. We’re using software from iPi Soft and two Xbox 360 Kinects at a 90 degree angle. The Kinects are able to record the depth information of the movement. The software then combines the two Kinect feeds into one single animation file, which [...]

03

Picture of the week #16

Last week we talked about building villages and texturing characters. So it probably won’t come as a surprise that the subject of this PotW is along the same lines. Ronald is modeling enemy characters based on artwork. Gerard in the mean time is working on building our first city. Below some bonus pictures of Gerard and Timen.

Picture of the week #13

Picture of the week #13

We had a big day yesterday with the release of the CotD teaser trailer. The visitors record for the site got smashed with a new record of over 600 visitors, and we’re happy with the comments so far. Anyway, back to everyday stuff. Above you’ll see a shot of our test scene becoming more and [...]

blacksmith_closeup

Designing the Villages #4

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props), the most recent result was made when Ronald started working on the buildings that we’ll use in the cities. [...]

Farmer wraparound

Converting concept art to 3D art #2

Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for our test village. This week Ronald started working on the characters. Characters play an important role in testing the [...]

Picture of the week #10

Picture of the week #10

Picture of the week #10, it is already starting to become a nice series. This week’s star is Ronald our 3D artist, working on some tree models. The first textures also start to appear on the models, both use our asset sheets as reference in order to protect the game’s art style. It’s awesome to [...]

Inn model

Converting concept art to 3D art

It’s been almost two weeks now since Ronald -our 3D artist- started working here at Triangle. We didn’t give him much time to adapt to his new work area. Well, we gave him a few days to get used to the XSI in stead of his beloved 3D Max workflow. We decided that we would [...]

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