Posted by Bram on November 22, 2012 · 2 Comments
Last Tuesday our art director Pascal went all traditional as he took up his old markers and brush pens! He did this to create ten original drawings for the winners of the text message contest. You’re probably here because you just want to see the results, so here they are!
Posted by Bram on November 20, 2012 · 3 Comments
Last Saturday was the official release date for our book! People in the north of the Netherlands might have seen our advertisement in the newspapers, but for those who didn’t, here it is: We didn’t only have the article, we are running a text message context as well at the moment in which you can [...]
Posted by Bram on November 9, 2012 · 6 Comments
You’ve probably seen some hints on our Twitter and Facebook for this, but finally here’s the official announcement: Cross of the Dutchman merchandise! For free! What started as a small ‘just-for-fun’-project by Pascal, our art director, quickly turned into something so great that we decided to share it with you guys. He created a paper [...]
Posted by Bram on November 2, 2012 · 2 Comments
Just a small post to tease you with something Pascal has been working on. More next week, stay tuned…
Posted by Bram on October 23, 2012 · 15 Comments
The release of the Cross of the Dutchman novel is getting closer and closer, so it’s time to pay some more attention to it! In this post we’ll give you the very first preview of one of the illustrations you will find in the book. One again, our art director Pascal Brander did a great [...]
Posted by Bram on September 14, 2012 · 5 Comments
Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly right with the game and the graphical style. While most games use pre-rendered cutscenes with the character-models acting as… actors, we take a different approach. The [...]
Posted by Bram on September 7, 2012 · 2 Comments
We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of progress. Now, this September we are doing another sprint. This time with an ambitious goal: finishing a demo! We’ll [...]
Categories: Blog, Development, Slider · Tags: CotD, demo, Development, Frank, Gerard, Pascal, Ronald, Sprint, Stefan, Willem
Posted by Timen on June 26, 2012 · 5 Comments
Picture of the week #19! We started two new development sprints today. The first is a technical sprint focusing on enemy behavior, battle impact and destructible objects. Our well oiled machine -considered by many as the heart of Triangle- Frank & Jildert will carry out this task. The second sprint will be a more graphical one, focusing on finalizing the [...]
Posted by Timen on June 15, 2012 · 4 Comments
The picture of the week is back! What we see here seems to be some kind of standard art director pose. There are sites out there that visualize this phenomenon perfectly :). What actually happens is that Pascal and Gerard are running through newly created environments in order to review the placement of all assets and props. See [...]
Posted by Timen on May 25, 2012 · 2 Comments
In yesterday’s update, we let you know that we will be hosting a live stream of the creation of the Kickstarter exclusive poster. As of 9:00am UTC+1, the stream will be running and throughout the day you will be able to see how our art director, Pascal Brander, turns an empty canvas into a masterpiece. Follow the [...]
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