Converting concept art to 3D art
It’s been almost two weeks now since Ronald -our 3D artist- started working here at Triangle. We didn’t give him much time to adapt to his new work area. Well, we gave him a few days to get used to the XSI in stead of his beloved 3D Max workflow. We decided that we would first start with a small village, which we also could use to test the different gameplay parts. Once we finish this village it will become the playground for the programmers to try out and optimize the graphical style and weather system.
Our goal is to let the final game run at a steady 60fps. In order to reach that goal we need to keep this fact in mind with all things we develop. We aim to create the 3D models as efficient as possible without losing detail. As you can see in the example above a lot of detail is left out and will be done with textures. We’ll make a follow up post around this subject once the model is completely finished and textured.