Posted by Remco on November 8, 2011 · 3 Comments
Most of you are getting used to the frequent CotD upgrades, but are probably curious about the progress we’re making. Time to update you on the matter! In earlier articles, we mentioned that we’re using SCRUM as a project management method. This means that the team defines a “Sprint” that contains a certain amount of [...]
Posted by Remco on September 8, 2011 · 2 Comments
As some of you may know, we first announced the development of Cross of the Dutchman way back in November 2009. This was actually just a couple of weeks after we came up with the initial idea of the game. We wanted to set high expectations with the announced platform and release date (Q1 2011). [...]
Posted by Remco on September 1, 2011 · 5 Comments
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