Like music to my ears

Another week, another update! The team is doing a great job and we are just about to finish development on all of the functionality in the game. All that remains after that is the endless process…
The first big sprint was completed last week and the guys have been able to add a ton of functionality to the build! We’ve made tweaking values for combat more flexible, allowing Stefan and Timen to…
Wow, you’re still around? I think we owe you an apology by now … *hangs head in shame sorry guys … We’ve blogged before about the difficulties of developing a completely new game while running a…
Only six days to go, but who are we to lose our spirits? The Kickstarter dream doesn’t end until we say it does! On to the topic of the day. We can announce that tomorrow, Pascal…
It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we’re showing the action that lies within this great…
We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take a look at how the cities in CotD are…
Ahhh, the holiday season is here. We hope you’ve all been filling yourselves with food and drinks, celebrating the good times with friends and family. We’ve done our fair share of partying during the weekend as…
Frank, Jildert, Remco and Erik doing a sprint review. The content of the sprint was a major step in the development of CotD. All aspects of the game like AI, Movement, Scripting and Battles have been…
Today (yes, these guys work quickly …), I had an interview with Chris Priestman from Indie Game Magazine. Questions varied from information about Triangle Studios to in-depth information on the gamplay of CotD. It’s the first…
One week into the CotD website, and already some people have joined us on our quest to develop the game of the century. One thing we learned from our previous games, is that we received very…