We’re working on a teaser!

Pascal working on the teaser trailer!

Most of the people following the blogs are completely up to date on the progress in CotD. You also know that we’re hard at work getting the word out about the game to the general public….

Warships in Cross of the Dutchman

The subject has been addressed in the Naval Battles article from last week, but now it’s time to go a bit more in depth. Let’s talk about the Warships we feature in CotD. First, I would like you…

Designing the Villages

village asset sheets

Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns that are featured…

References for CotD’s game world

De Tresoor by Rien Poortvliet

We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world…

Designing a Hero

The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier…