We’re getting there!

Playtests taking place!

The first big sprint was completed last week and the guys have been able to add a ton of functionality to the build! We’ve made tweaking values for combat more flexible, allowing Stefan and Timen to…

Update time!

So, it’s been a bit quiet since our last update. Fortunately, it only means we’ve been quite busy behind the scenes. Actually, perhaps it’s best if you are the judge of that. In the past two…