New sprint: it’s demotime!

We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of…
We’ve got some great news for you today. We are very pleased to announce the team has started a new development sprint! Remember the last one? That went really well and we made a lot of…
It’s been a while since we’ve updated this topic, but since a small announcement by one of the ladies in the Triangle administration on Q Music, we were receiving emails from a new wave of potential…
Just four weeks ago, we posted an article about our search for a 3D artist to join our team. We’ve had dozens of applications and a number of interviews, but we’ve finally made our decision. From…
Most of you are getting used to the frequent CotD upgrades, but are probably curious about the progress we’re making. Time to update you on the matter! In earlier articles, we mentioned that we’re using SCRUM…
Developing a video game is a tremendous effort for a team. You have programmers, designers, artists, testers and managers all collaborating on a single project. During these often long development cycles, it is possible to lose…
Frank, Jildert, Remco and Erik doing a sprint review. The content of the sprint was a major step in the development of CotD. All aspects of the game like AI, Movement, Scripting and Battles have been…
Ah, finally. An article about the development of CotD! We’ve been looking forward to these articles for quite a while now, but we also know that we can only make one first impression. The main reason…
Today we’re opening a jobs page. We’re blogging since September 1st and our development team is already making progress on the development of Cross of the Dutchman. The project has been in our hearts and heads for some…
A new week, a new update! A lot has been going on the past few weeks. Not only have we launched this community website, but we also have been preparing for the next stage in the…
Ah, finally an article about the development of CotD. But what’s that, it’s not written by one of the programmers! Fright ye not, I may not be responsible for the programming side of CotD, there is…