Article in Control!

It’s always nice when someone pays attention to our project, especially when the attention comes from within the industry. Needless to say, we were quite happy see that Control — a magazine for the Dutch games…
It’s always nice when someone pays attention to our project, especially when the attention comes from within the industry. Needless to say, we were quite happy see that Control — a magazine for the Dutch games…
It’s our second month since the launch of this website, let’s see if we can surpass the excellent first month. Time to review and see how we’ve done in October! Let’s start with some statistics. We’ve had 2375…
You’ve probably noticed that last week was quite a slow week for new articles and community activity. Not to worry, we’re still hard at work developing CotD! Development continues to be right on schedule and also our…
It’s been more then a week since we first announced our quest to find the voice for our main character, Grutte Pier. And *surprise, surprise* the first entries are in! They all have good voices and we…
It’s been one month since the launch of this website, so it’s time to review and see how we’ve done so far! Let’s start with some statistics. We’ve had over 1900 (783 unique) visitors generating about 18.000…
Today (yes, these guys work quickly …), I had an interview with Chris Priestman from Indie Game Magazine. Questions varied from information about Triangle Studios to in-depth information on the gamplay of CotD. It’s the first…
This is an article I’ve been looking forward to personally. One of the biggest issues we faced when writing the story of Pier, is how we would portray him. Would he be a savior and liberator…
Ah, finally an article about the development of CotD. But what’s that, it’s not written by one of the programmers! Fright ye not, I may not be responsible for the programming side of CotD, there is…
As some of you may know, we first announced the development of Cross of the Dutchman way back in November 2009. This was actually just a couple of weeks after we came up with the initial…
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier…