Ironfangz wrote:I'm not trying to be salty here, but uhmm
Ironfangz wrote:As seen above, CotD had better chances of succeeding their campaign.
Ironfangz wrote:Community is the crux of success of a game. (...) A strong and active community will attract more and more people, which leads to success. Creating a friendly environment for players to interact with the developers is the key for success for companies such as CotD and Convoy. Our research proves that (...) daily updates and interaction with developers leads to an active community. Simply putting daily messages on the blog takes a little time, but your supporters love it. This is what CotD lacks and Convoy does right.
Ironfangz wrote:I am unable to comment on the blogs.
Ironfangz wrote:forum: No activity. ((apart from USS, you are amazing))
USSGreatePier wrote:And Remco, if you ever read this, don't feel like this is an attack on you personally or your wonderful company. I've seen the stuff you guys and gals produced and it simply oozes quality. A lot has been said about the delays already as well as the lack of updates; I don't really like to kick a dead horse, but the above post by our friend Ironfangz is too well-written, well-researched and interesting to not respond to![]()
Ironfangz wrote:Is it ever going to finish?
I used to check this website daily, then weekly... monthly... ... I'm about to say annually.
Front page: No updates
blogs: No updates
forum: No activity. ((apart from USS, you are amazing))
We tried to interview both companies. We were invited over to have a conversation with lead developer of Convoy Games (Ikr, that title sounds delicious). But we got no response from CotD. ---> I'll come back to this later.
The interview showed us their approach to their campaign. It was very simple. Two of the three developers continued working on the game, whilst the remaining developer updated their blog daily. CotD was mentioned during the conversation. They bluntly stated that CotD wasted money on coffee instead of spending it into their game. Ofcourse, this insult lacks context, but allow me to explain. What they tried to say is that CotD pushes their efforts away for a long time, then take it back up again to continue working on their game. These pauses aren't good for anyone.
Importancy of Community
Community is the crux of success of a game. If there is no one to support the game, no one to buy the game... In worst case it will make the company bankrupt. A strong and active community will attract more and more people, which leads to success.
Trailers too, during the interview Convoy showed their trailer. Then they googled CotD's trailer for comparison.
Community above Quality
We've put two pc's next of each other. On one you could play Convoy's demo, and on the other one you could play CotD demo. Guess which one was liked more? CotD was liked more. Feedback was: "Better graphics, smoother gameplay, better sound, funny story, not repetitive". CotD is a waaay better game than Convoy. Your quality exceeds their limit. But why do you think Convoy raised 200% of their set goal on Kickstarter? You can't show your quality to a massive crowd from afar.
I hope this post ignites a spark within Cross of the Dutchman's team. If interested in our research (profielwerkstuk), I would happily sent it your way. Just ask for it.
USSGreatePier wrote:One additional difference I'd like to add is the fact that Triangle is simultaneously working on multiple projects, as far as I understand. That also, purportedly, was the reason why a while back the where concentrating on another release, shelving CotD somewhere in the mouldy back reaches of the company fridge. Like I pointed out in the Ambassador's section of this forum a couple days back: this forum is over 4 years old and the original release was aimed at "3rd quarter of 2012"... Check your calendar. Nuff said.
Personally I think the main reason it failed was because of the set goal. They aimed too high for no good reason. If they put €10,000 instead of that whopping €50,000 they would have had a pile of cash to dig in to. Now they got nothing. Neither do we.
And Remco, if you ever read this, don't feel like this is an attack on you personally or your wonderful company. I've seen the stuff you guys and gals produced and it simply oozes quality. A lot has been said about the delays already as well as the lack of updates; I don't really like to kick a dead horse, but the above post by our friend Ironfangz is too well-written, well-researched and interesting to not respond to
You've just made an observation which I, for a long time already, have seen as the biggest problem with this project (next to the lack of a finished product). Triangle has seriously dropped the ball here. For a while, Steven_ and especially Bram provided us with regular updates. What happened to that community staff position? Such a freaking important thing. Even if it was just to upload a Picture of the Week or whatever.
Aww shucksBut that is supposed to be "amazingly patient", especially since I donated fairly considerably (imho) to the project with nothing to show for.
Pick up the ball, folks.
Remco wrote:For those people who are lucky enough tho receive Omroep Leo, check the 6pm news today
Batroel wrote:Hi there guys!!
Just saw this early morning your future game in steam greenlight. Pretty excited to see more of it, and I love games with real historical background. I hope you get greenlit soon!!
And I want to read that novel! How much time left for the english version??
USSGreatePier wrote:Also, just saw you allow forum registration again. Good!
Remco wrote:Kind of stings to hear that people from a fellow studio are talking down on my company. I always have tough time not taking that too personal. I've never actually spoken to the Convoy guys, and don't know them personally. But please do imagine the rage when there are 15 people in an office and no coffee. The comparison is just absurd.
Remco wrote:Know that, in 2012 - Stretch goals and low targets were not being used. We tought that if we could get the 50k funded, we would be OK with spending the additional 100 - 150k ourselves. We ended up doing that without support of the crowd.
Remco wrote:Know that everybody in this office knows about you and how dedicated you are. We've often kept going knowing that people like you wanted to see the game finished.
Remco wrote:And that money was received in tenfold when it comes to morale boost. I think you're awesome for sticking around all this time.
USSGreatePier wrote:Pick up the ball, folks.
Remco wrote:Friday.
USSGreatePier wrote:If it takes forum spamming and semi-trolling to keep it going, that's what we'll do, haha... But I'm sure that you, a long time ago, must have thought: "We've invested too much into this project already to NOT release it." Investment as in financial and as in a sick amount of research and labour. I'm very glad to see you've actually picked a date to release this behemoth digital monument of Frisian culture. I just hope it makes a bit of cash for ya. For as far as I know, the game will appeal to people other than those from the Frisian gene pool. Anyone who loves a good fighting game with sweet graphics and music will probably be interested as well despite perhaps not even knowing who that Pier guy even is.
Remco wrote:To be realistic; chances are pretty slim that the project is going to break even. (...) Maybe after the game is out, I'll write an article about the finances of this project. Would be a nice case study ...
Remco wrote:Oh and just so you know: You're the main reason why we've even kept the boards open
Remco wrote:Most people have moved to facebook and twitter and there is a much higher chance of messages being read by a large group of people, but we knew the people on the board were still logging in every now and then so we kept it going.
Remco wrote:Woke up this morning to see that we've cracked the top-50 on Steam Greenlight!
Responses to the game are very positive, which gives a big boost of confidence for the next steps!
Remco wrote:It's done! :celebrate:
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