December review

With the start of a fresh year the time has come to review the statistics of the fourth month since the release of this website! We’ve had 2032 visitors (+11%) and 1257 unique visitors (+34%) generating about 7524 page views (-16%). This month we attracted…

Designing the Villages #3

We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take a look at how the cities in CotD are…

Happy Holidays!

Ahhh, the holiday season is here. We hope you’ve all been filling yourselves with food and drinks, celebrating the good times with friends and family. We’ve done our fair share of partying during the weekend as…

Picture of the week #12

Model of Grutte Pier

This weeks picture of week features the untextured 3D model of our protagonist Grutte Pier and his sword. Because Pier is the main subject, we awarded him with more polygons then the rest of the characters…

Progress report #2

Grutte Pier and Rintsje

Most of you are probably curious about the progress we’ve made on Cross of the Dutchman in the last couple of weeks. We have been quite busy, actually three of our employees resided abroad last week….

Picture of the week #11

Picture of the week #11

We missed last weeks PotW, so this is actually last weeks entry. We’re working on finalizing the teaser trailer and one important factor is of course the audio. Stefan has done a great job in creating an…

Converting concept art to 3D art #2

Farmer wraparound

Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for…

Picture of the week #10

Picture of the week #10

Picture of the week #10, it is already starting to become a nice series. This week’s star is Ronald our 3D artist, working on some tree models. The first textures also start to appear on the…

November review

It’s our third month since the launch of this website, let’s see if we can surpass the first two months. Time to review and see how we’ve done in November! Let’s start with some statistics. We’ve…

Weather conditions in CotD

Weather conditions: rain

We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters, ships, landscapes, etc. One thing…