Teaser trailer release in retrospect

The release of the teaser trailer has brought a lot of attention to our game Cross of the Dutchman. Since it has been more then two weeks, let’s have a look at what strategies we’ve used…
Last Friday, we were twittering furiously about our Game Jam. The rest of the world already had their fun the weekend before during the Global Game Jam, but as always we at Triangle have to be…
With the release of the teaser trailer fresh in mind, we’re anxious to see what visitor boost it would create. Well here are the stats for January and we can say we’re very happy, enjoy! We’ve had a…
Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers to stick as close to the concept as possible,…
We had a big day yesterday with the release of the CotD teaser trailer. The visitors record for the site got smashed with a new record of over 600 visitors, and we’re happy with the comments…
Everyone is familiar with famous sayings or phrases. They can have a famous source, but just as often they have no source at all. Some have been told for ages and were passed down from generation to generation while others…
It’s been a while since we’ve updated this topic, but since a small announcement by one of the ladies in the Triangle administration on Q Music, we were receiving emails from a new wave of potential…
In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings…
We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props),…