Kimswerd work in progress
Time to lift the veil on some brand-new environments for Cross of the Dutchman. The new approach to designing the maps is really paying off. Pascal and Ronald can focus very specifically on what they want the player to see, and not have to worry about it looking good from all other possible angles at the same time. It speeds up the process for us, but it also vastly improves the result at the same time.
The screenshots below are made from the development build, and are definitely a work in progress (yet juicy enough to share with you). Hope you like what you see!