We just can’t constrain ourselves to share this with you before we plunge into the weekend. The .gif below shows a night scene with a couple of new effects that add to the atmosphere of the game. Notice the mosquitoes flying around the lights, the gusts of wind, and the rain drops that make a splash as they hit the ground. These details make everything feel much more alive.

Click for a high-res screenshot

Longtime followers of this blog might remember this one: the ‘floaticles’ are back! As you can read in this article, floaticles are essentially particles that are a bit smarter than your average particle; they increase the spatial awareness effect that makes you feel as if you’re walking through a cloud of floaticles.

In the middle of the square, some mist can be seen which will be added to other locations in the game as well, like over water and farmland. These veils of low hanging mist are a common sight in the Netherlands and some people find it quite spooky. It’s not a coincidence that this mist is also called ‘Witte Wieven‘, who are white spirits from Dutch mythology. Nowadays the mist is just a nuisance to many car drivers though.

Pretty sweet, don’t you think?


4 Comments on “Atmosphere

  1.  by  USSGreatePier

    It’s FINALLY brilliant weather outside and you make it rain :( But it definitely looks sweet *nods*

    Don’t forget to add a butcher’s shop… We need meat. Pier didn’t get this big on sprútsjes. And nútsjesmoar wasn’t invented yet…

  2.  by  mark

    It looks awsome, great to see something more of the development . I am curious though, are they time based? (for example 20 min day/night cycle?)

    Keep up the good work and keep us updated!

  3.  by  mark

    with they I mean daycycle’s, I changed the first sentence moments before pressing submit :/

  4.  by  mrBrander

    USS: The Butcher has allready been taken care of! If I remember correctly it was one of the first models we’ve shown, way back when.

    Mark: There are currently no plans to implement a dynamic day/night cycle or weather system. We’re trying to focus all of our attention on the most important parts of the game experience, and allthough it’s something nice to have, it’s not crucial enough to devote our precious time to at the moment. :)

Leave a Reply