Posted by Remco on April 20, 2012 · 8 Comments
Between our last post and this one, the team has been kicking ass and making huge progress with the design of the maps. Most of the assets and textures had already been created, meaning that the designers are able to focus on creating a map that is interesting to look at, and provides with a [...]
Posted by Timen on April 16, 2012 · 4 Comments
In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn’t flexible enough for our needs. The other tool didn’t allow for easy blending between multiple terrains. Erik has spend quite some time on it and today we can show you the results :). We’re [...]
Posted by Timen on April 6, 2012 · 8 Comments
We have a small (Easter) scoop in this week’s picture of the week. In the previous articles we showed all kinds of art assets, but in this image we shows the first (pre-alpha) in-game footage. Our protagonist took his first steps in an actual scene this week :). We’re very pleased with the progress we’ve [...]
Posted by Timen on April 5, 2012 · Leave a Comment
With the ending of March, we can increase our monthly site statistics review series with one. March has been a slow month for our site. We see the lack of updates as the main cause, but we have some interesting news coming up, so stay tuned! We’ve had 1.737 visitors (-13%) and 1.045 unique visitors (-10%) generating about 5.506 page views (-21%). On average, [...]
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