Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we’ve demonstrated how the creation process takes place, however this article takes a more detailed view at the creation of Grutte Pier in Cross of the Dutchman! Fist, sketches are made to give an impression of [...]
A long overdue update on the topic of the terrain textures. As we are building the towns and cities we need for CotD, we noticed that our terrain textures were too repetitive for our liking. We needed to come up with an alternative. Even though it means that it’s taking more time that we would [...]
Last week we talked about building villages and texturing characters. So it probably won’t come as a surprise that the subject of this PotW is along the same lines. Ronald is modeling enemy characters based on artwork. Gerard in the mean time is working on building our first city. Below some bonus pictures of Gerard and Timen.
We’ve previously mentioned that we’re doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities. Let’s talk about the village maps and what we use as a reference to create them in-game. First, we [...]
A quick update before we hit the weekend. Since we’ve started working on the in-game villages, we might as well show you the potential villagers that will walk around in those areas. In this Picture of the week, Pascal is drawing textures for these characters. Left screen show the texture, and on the right you can [...]
January was a big success visitor wise due to the fact that we revealed the teaser trailer, which of course caused lots of traffic. Since it’s been more then a month the February visitors statistics are back to normal. We’ve had 2.006 visitors (-49%) and 1.155 unique visitors (-58%) generating about 7.000 page views (-55%). Even though it’s a leap year, February still had 2 [...]