Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers to stick as close to the concept as possible, and that means coming up with solutions to problems. One of these is the ground textures in CotD. The [...]
We had a big day yesterday with the release of the CotD teaser trailer. The visitors record for the site got smashed with a new record of over 600 visitors, and we’re happy with the comments so far. Anyway, back to everyday stuff. Above you’ll see a shot of our test scene becoming more and [...]
View and download the teaser trailer of Cross of the Dutchman in Full HD!
Triangle Studios is proud to reveal the teaser trailer for their upcoming action-adventure game: Cross of the Dutchman. The trailer will find its way across the internets as of today, let’s see where this brings us. In the first place we hope it will gather attention from people currently not familiar with our game. Second [...]
Full color concept art of Cross of the Dutchman.
Download these awesome Cross of the Dutchman related wallpapers!
Download the logos associated with cross of the dutchman.
Everyone is familiar with famous sayings or phrases. They can have a famous source, but just as often they have no source at all. Some have been told for ages and were passed down from generation to generation while others are fairly new. Who for instance doesn’t remember the words of Martin Luther King: “I have a dream“? A well [...]
It’s been a while since we’ve updated this topic, but since a small announcement by one of the ladies in the Triangle administration on Q Music, we were receiving emails from a new wave of potential voice actors who were interested in joining the competition. We were able to accomodate two of these gentlemen in [...]
In the previous articles in this series you’ve read how we created the villages from concept art to actual 3D models. In this post we’ll explain how we’re giving them color. Since we’ll have multiple buildings of the same style and structure. It seemed wise to use a system in which we can share the [...]