Posted by Remco on December 28, 2011 · 5 Comments
We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take a look at how the cities in CotD are taking shape. The following buildings are specific buildings that you’ll see return in most of the cities. The blacksmith, [...]
Posted by Remco on December 27, 2011 · 2 Comments
Ahhh, the holiday season is here. We hope you’ve all been filling yourselves with food and drinks, celebrating the good times with friends and family. We’ve done our fair share of partying during the weekend as well, but it’s time to get back into the action and start working on some cool creations for CotD! [...]
Posted by Timen on December 22, 2011 · 7 Comments
This weeks picture of week features the untextured 3D model of our protagonist Grutte Pier and his sword. Because Pier is the main subject, we awarded him with more polygons then the rest of the characters in order to get in as many details in as possible. Pier’s character will evolve during his quest, as [...]
Posted by Timen on December 20, 2011 · 4 Comments
Most of you are probably curious about the progress we’ve made on Cross of the Dutchman in the last couple of weeks. We have been quite busy, actually three of our employees resided abroad last week. Remco went on a trip to our sister office in Dallas. Erik flew to Hong Kong for Siggraph Asia, [...]
Posted by Timen on December 12, 2011 · 3 Comments
We missed last weeks PotW, so this is actually last weeks entry. We’re working on finalizing the teaser trailer and one important factor is of course the audio. Stefan has done a great job in creating an epic piece of music which fits the teaser perfectly. The challenge for creating a fitting piece of music is [...]
Posted by Timen on December 7, 2011 · 3 Comments
Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for our test village. This week Ronald started working on the characters. Characters play an important role in testing the [...]
Posted by Timen on December 2, 2011 · 2 Comments
Picture of the week #10, it is already starting to become a nice series. This week’s star is Ronald our 3D artist, working on some tree models. The first textures also start to appear on the models, both use our asset sheets as reference in order to protect the game’s art style. It’s awesome to [...]
Posted by Timen on December 1, 2011 · 1 Comment
It’s our third month since the launch of this website, let’s see if we can surpass the first two months. Time to review and see how we’ve done in November! Let’s start with some statistics. We’ve had 1823 visitors (-23%) and 939 unique visitors (-20%) generating about 8996 page views (-29%). We relate the slight drop in (unique) visitors and page views to the slowed down [...]
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