Posted by Timen on November 30, 2011 · 5 Comments
We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters, ships, landscapes, etc. One thing we haven’t talked about so far is the weather, which has a significant influence on the environment. A climate dictates which [...]
Posted by Timen on November 29, 2011 · Leave a Comment
Not really Cross of the Dutchman related, but we would like to share it with you anyway. WINtA was nominated twice for a Dutch Game Award and managed to win in one of the categories :). Of course we aim for CotD to be a contender for one of the awards next year. Triangle Studios [...]
Posted by Timen on November 24, 2011 · 8 Comments
You guys are going to like this! Yesterday, we received our new lunch break amusement, a Sega Astro City (Aero Dynamic Shape!) arcade cabinet! Games available are Super Street Fighter II, Final Fight and a Neo Geo MVS with Puzzle de Pon, Samurai Shodown, Super Sidekicks II and Blazing Star. We’ll be improving our Super Street Fighter [...]
Posted by Timen on November 23, 2011 · 5 Comments
It’s been almost two weeks now since Ronald -our 3D artist- started working here at Triangle. We didn’t give him much time to adapt to his new work area. Well, we gave him a few days to get used to the XSI in stead of his beloved 3D Max workflow. We decided that we would [...]
Posted by Remco on November 17, 2011 · Leave a Comment
Right. Let’s talk about one of the most important reasons for us to found this blog in the first place. You have been avidly following the progress on CotD, but as you might imagine, there is a lot of stuff that we don’t post to the blog, simply because it isn’t ready yet. This doesn’t [...]
Posted by Remco on November 14, 2011 · 8 Comments
Another week, another picture. Pascal keeps popping up in these, so here he is again, reviewing a scene from the teaser trailer with Timen. A small bonus — a view of the Kanban board we put together for Ronald and Pascal, who will be working on creating (a ton) of 3D assets over the next [...]
Posted by Remco on November 11, 2011 · Leave a Comment
Just four weeks ago, we posted an article about our search for a 3D artist to join our team. We’ve had dozens of applications and a number of interviews, but we’ve finally made our decision. From next monday (yes — we move quicky) Ronald will join our team in Leeuwarden! We are very happy to [...]
Posted by Remco on November 10, 2011 · Leave a Comment
It’s always nice when someone pays attention to our project, especially when the attention comes from within the industry. Needless to say, we were quite happy see that Control — a magazine for the Dutch games industry — had picked up the news of Cross of the Dutchman, and posted an article about it in [...]
Posted by Remco on November 8, 2011 · 3 Comments
Most of you are getting used to the frequent CotD upgrades, but are probably curious about the progress we’re making. Time to update you on the matter! In earlier articles, we mentioned that we’re using SCRUM as a project management method. This means that the team defines a “Sprint” that contains a certain amount of [...]
Posted by Timen on November 4, 2011 · 3 Comments
Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger than a hamlet and with a population ranging from a few hunderd to a few thousand. In the Netherlands they existed mostly of people who practiced subsistence agriculture. Before the introduction of a regional dyke-system, Friesland belonged to [...]
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