Pascal working on the teaser trailer!

We’re working on a teaser!

Most of the people following the blogs are completely up to date on the progress in CotD. You also know that we’re hard at work getting the word out about the game to the general public. Because we need to convince people to like our game in under a minute, we’re working on a video [...]

creatingthegameplay

Creating the Gameplay

Developing a video game is a tremendous effort for a team. You have programmers, designers, artists, testers and managers all collaborating on a single project. During these often long development cycles, it is possible to lose track of what your goals are, and for us that is creating a kick-ass videogame. Sure, you can always [...]

picture of the week #6

Picture of the week #6

Frank, Jildert, Remco and Erik doing a sprint review. The content of the sprint was a major step in the development of CotD. All aspects of the game like AI, Movement, Scripting and Battles have been implemented, giving the team the tools to start creating the missions for the game. Perhaps we should invite some [...]

Designer Mockup

Creating Realistic Battles

Ah, finally. An article about the development of CotD! We’ve been looking forward to these articles for quite a while now, but we also know that we can only make one first impression. The main reason for us showing mostly concept art and not too much about the game (if anything …) is mostly due [...]

moving

Moving to a new office

You’ve probably noticed that last week was quite a slow week for new articles and community activity. Not to worry, we’re still hard at work developing CotD! Development continues to be right on schedule and also our search for 3D artists / animators continues. We’ve received a lot of responses so far, which is great. So [...]

enemies

Picture of the week #5

This week we have a set of enemies which Grutte Pier will encounter on his journey through Friesland. We have created this piece of art as reference for the 3D modelers. This overview gives them a good look at their relationships as a group. We also created wraparounds for each individual character.

coatofarmsfriesland

Friesland: the land of Grutte Pier

Today, I will write about Friesland (West Frisian: Fryslân). Most of you will know that our game Cross of the Dutchman is based on a true story. It’s based on the character “Grutte Pier” Gerlofs Donia who lived in this area around 1480 to 1520. He first fought for his own cause, but soon – when he [...]

GDC Online

GDC Update #2 (And #3)

Hey guys, just woke up in beautiful Dallas TX  with a beautiful day ahead of us. I feel like writing today so time to inform you about the two days of GDC Online you haven’t heard about yet! Well in order for me to start, you need to know a bit about what GDC Online [...]

We are looking for you

Wanted: 3D artist and 3D animator

Today we’re opening a jobs page. We’re blogging since September 1st and our development team is already making progress on the development of Cross of the Dutchman. The project has been in our hearts and heads for some years now. It’s fantastic to see the game progress and grow into something big. But we’re still missing some essential skills [...]

Remco and Margriet @ GDC

Picture of the week #4

This week Remco and Margriet were attending the GDC Online ’11 in Austin. When hopping between meetings they came across this huge sword somewhere at the show floor. And I have to quote Remco on this: “Grutte Pier’s sword will be bigger!”. Which of course everybody already knew, right? ;)